Punctures the target, causing a bleeding debuff. While bleeding, the target takes damage over time based on how much damage was dealt on the initial hit. The bleeding deals more damage while moving. Puncture works with bows, daggers, claws or swords.
Causes Bleeding on Hit for 5 seconds
Deals (100 to 122.8)% of Base Attack Damage
Bleeding targets take 10% of the Physical Damage Dealt per second
Bleeding targets take an additional 50% of the Physical Damage Dealt per second while moving