Charges at an enemy, bashing it with the character's shield while striking with a fist or melee weapon. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Deals 50% of Base Damage
200% increased Stun Duration on enemies at Maximum charge distance
(200 to 428)% more Damage at Maximum Charge Distance
(50 to 69)% increased Movement Speed